Hi, I'm trying to use multitexture in a class that inherit from Drawable. I use glMultiTexCoord4f inside of the drawImplementation, because I need this function to work with this parameters I have in a geomtryShader, but by some reason a get a Segmentation Fault while I'm using it... Shall I have to activate something? I've read something about activate the texture in the StateSet, but I don't know what exactly do...
Thank you! Cheers, Pau ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15793#15793 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org