Hi,

I'm trying to use multitexture in a class that inherit from Drawable. I use 
glMultiTexCoord4f inside of the drawImplementation, because I need this 
function to work with this parameters I have in a geomtryShader, but by some 
reason a get  a Segmentation Fault while I'm using it... Shall I have to 
activate something? I've read something about activate the texture in the 
StateSet, but I don't know what exactly do...


Thank you!

Cheers,
Pau

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http://forum.openscenegraph.org/viewtopic.php?p=15793#15793





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