Hi, I'm sorry about that, but the texture upload it wasn't the problem. That's the problem working in the GPU, something is wrong but you don't have a way to determine what's wrong :P The problem was that in the GPU i had a vec3 array of 8 values, and I was setting it like
Code: osg::Uniform* vtxDecal0U = new osg::Uniform("vertDecals[0]", osg::Vec3f( 0.0f , 0.0f , 0.0f ) ); ... which goes ok in OGL, but seems to not work ok with osg, the value was not set. I work now with 8 diferents variables, but if anyone know how to solve it, it would be great :) Thank you! Cheers, Pau ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15993#15993 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org