Hi,
also see here:
http://mew.cx/osg_glsl_july2005.pdf
OpenSceneGraph Quick Start Guide
http://www.lulu.com/content/paperback-book/openscenegraph-quick-start-guide/767629
Mail archives
http://news.gmane.org/gmane.comp.graphics.openscenegraph.user
OpenGL Shading Language
http://www.amazon.com/OpenGL-Shading-Language-Randi-Rost/dp/0321637631/
To use GLSL and OSG effectively you will have to read a lot: books, web
pages, mailing list archives and even code. All the information is out
there.
jp
Hadrien Thomas wrote:
Hello everybody!
Afeter some research on the net, I gathered some clues, day after day and I
managed to make the shader i had to... just in part.
I have no more problem with shaders! My only concern is now Openscenegraph.
I don't understand AT ALL who has the knowledge of this language??
The research system on openscenegraph.org is UN-understandable, tutorials are
cruelly missing in every field...
The class guide is very useful... when you know what does the class and methods
already!
A simple explanation of one sentence could be great but there isn't any!
So I'm back on the forum trying to get some help because it's impossible to do
it alone.
In my shader, i have to build a radial wave on textures (using normal light
changes) by clicking.
With fixed coordinates of the click, I managed to do it.
I have the idea of how doing it for several clicks but I need arrays...
I do know how to push_back but i don't know how to withdraw elements...
I am stunned I can't find this information anywhere.
Thank you if you can help me!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16131#16131
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