Hi Rabbi,

Is there anyway that I can enforce drawing the objects inside first before 
drawing the outside membrane?
Thank you!

In OSG SVN there is a SceneGraphOrderRenderBin which will render objects in the order they're in the parent's child vector, so if you add the inside object first and the outer object last and use that renderbin it should do what you want.

But I don't know specifically how to use that render bin, search the archives or check the source/examples for usage of this class and see how it's used.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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