Hi Rabbi,

I'm afraid this still isn't enough information.  Exactly how are you
doing the copy?  Attaching an osg::Image to the osg::Camera?  Using a
camera post draw callback?  Doing your own gl code to do the copy in
some place in your application????

Robert.

On Fri, Aug 14, 2009 at 4:02 PM, Rabbi Robinson<longa...@gmail.com> wrote:
> Hi,
>
> I add a camera to the scene that renders the texture I want and set the 
> camera to use pixel buffer. I am trying to do some preprocessing for the 
> texture map beforehand. The viewer is used only to render one frame or two 
> before it deconstructs.
>
> The result is random, sometimes the rendered image is complete and sometimes 
> not.
>
> Thank you!
>
> Cheers,
> Rabbi
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16259#16259
>
>
>
>
>
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