Hi Rabbi, I'm afraid this still isn't enough information. Exactly how are you doing the copy? Attaching an osg::Image to the osg::Camera? Using a camera post draw callback? Doing your own gl code to do the copy in some place in your application????
Robert. On Fri, Aug 14, 2009 at 4:02 PM, Rabbi Robinson<longa...@gmail.com> wrote: > Hi, > > I add a camera to the scene that renders the texture I want and set the > camera to use pixel buffer. I am trying to do some preprocessing for the > texture map beforehand. The viewer is used only to render one frame or two > before it deconstructs. > > The result is random, sometimes the rendered image is complete and sometimes > not. > > Thank you! > > Cheers, > Rabbi > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16259#16259 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org