Hi, I have two callbacks that share some data. One saves the current transformation matrix into the member if it, other one gets it. It looks that the second callback always get the same even the transformation matris is different.
I guess it's probably has some thing to do with multi threading. Can some one show me how to ensure the data is shared properly? Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16351#16351 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org