Hi Rabbi,

This is really a C++ issue, sharing data...  callbacks....  others at
the other end of the mailing list/forum don't have your code in front
of them so It's next to impossible to know what you are doing wrong in
your code.  Could be a threading issue?  Who knows?  We certainly
can't as we don't even know what type of callbacks you are using.

Robert.

On Mon, Aug 17, 2009 at 6:49 PM, Rabbi Robinson<longa...@gmail.com> wrote:
> Hi,
>
> I have two callbacks that share some data. One saves the current 
> transformation matrix into the member if it, other one gets it. It looks that 
> the second callback always get the same even the transformation matris is 
> different.
>
> I guess it's probably has some thing to do with multi threading.
>
> Can some one show me how to ensure the data is shared properly?
>
> Thank you!
>
> Cheers,
> Rabbi
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16351#16351
>
>
>
>
>
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