Yes. I will be testing the osgVolume in the next couple days, this looks exciting :)
cheers ! guillaume -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: August-18-09 11:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgVolume ready for testing Hi Guillaume, Just to be clear, it looks to me that the typo was "LUMINANACE" (an extra A crept in) which should be "LUMINANCE". Robert. On Tue, Aug 18, 2009 at 4:01 PM, Poirier, Guillaume<guillaume.poir...@nrc-cnrc.gc.ca> wrote: > I got the source from > > http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap > h-2.8.2.zip > > In osgvolume.cpp. > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert > Osfield > Sent: August-18-09 10:53 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] osgVolume ready for testing > > On Tue, Aug 18, 2009 at 3:40 PM, Poirier, > Guillaume<guillaume.poir...@nrc-cnrc.gc.ca> wrote: >> Thanks. The typos are on lines 687, 689, 695, and 930. > > And which version of the OSG are you talking about??? These line > numbers don't make sense for the svn/trunk version. The best way to > point to an issue like this is to fix and then provide the changed > file. > > As a general note, I'm not diagnosed but have many of the traits of > dyslexia, this comes out in practice with me making typo/spelling > mistakes that I never spot on review myself, it's only via spell > checkers in email clients that I can hide how many mistakes I make in > general mail, with coding alas there is no such safety net... so for > code it's the community that have the eagles eyes and spot and correct > my mistakes. > > Thankfully C++ compilers catch the vast majority of actual coding > typo's, so it tends to be just variable names, or comments that you'll > see mistakes in, in the case of variable name typo's, they be carried > over to all instances otherwise it wouldn't compile. Curiously we > don't actually see many bugs introduced due to me problems with > spelling ineptitude, with is lucky really... ;-) > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org