Hi,
J.P. Delport wrote:
Hi,
Sebastien Nerig wrote:
Hi JP, thanks for your answer.
The application is osgPrerender example from OSG 2.8 RC3, you surely
have already downloaded it. I didn't modify the application. I launch
it without any arguments, so the default render implementation is
FBO. The log of osgPrerender itself prints errors (see my previous
messages for a screenshot of the errors). It appears in window mode
or fullscreen mode.
Is there any reason for using 2.8 RC3 instead of 2.8.2? I vaguely
remember something about a default shader argument being fixed after
2.8. I'll have a look at the logs and get back to you.
I remembered an old fix for geometry shaders, so it is unrelated.
jp
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