Yes, from multitexturecontrol example, I wrote a program in which, key
2 brings layer 2, key 3 brings layer 3 (assigning 1.o to their
weights). But I really would like it to work based on distance, as the
example is intended for.

Regards,

-- A.



On Tue, Oct 6, 2009 at 9:21 AM, J.P. Delport <jpdelp...@csir.co.za> wrote:
> Have you tried manually using setTextureWeight?
>
>
>>>>> Any hint?
>>>>
>>>> you can just call setTextureWeight manually to get whatever mix of
>>>> textures you want. The example only shows one possible way to use it,
>>>> where
>>>> the weight is coupled to height.
>>>>
>>>> jp
>
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