Hi Bill,

Do you have a ModularEmitter and ParticleSystemUpdater?  If so, where are they 
in the scene graph?

Are you expecting the particles, after being emitted, to move with the 
transform or stay in the world coordinate system.

----
Tom Jolley


________________________________
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Poirier, 
Guillaume
Sent: Monday, October 05, 2009 12:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system

Yes sorry I should have mentioned that... I am using 2.8.2.


cheers !


bill

________________________________
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jolley, Thomas 
P
Sent: October-05-09 12:42 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system

Hi Bill,

What version of osg are you using?

----
Tom Jolley


________________________________
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Poirier, 
Guillaume
Sent: Monday, October 05, 2009 11:18 AM
To: OpenSceneGraph Users
Subject: [osg-users] MatrixTransform and particle system
I am trying to apply a transform to a particle system like this:

_transform = new osg::MatrixTransform;
_transform->setMatrix(osg::Matrix::rotate(fromDir, toDir));
_geode = new osg::Geode;
_geode->addDrawable(particleSystem.get());
_transform->addChild(_geode.get());
addChild(_transform.get());

Unfortunately adding the transform does not transform my particles... However 
if I add another geode like this before the previous code:

osg::ref_ptr<osg::Geode> pDummy = new osg::Geode;
pDummy->addDrawable(particleSystem.get());
addChild(pDummy.get());

Then I have one set of transformed particles and one set of untransformed ones. 
Probably I am missing something simple here ? Anyone has a suggestion ?


cheers !


bill




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