Hi Johannes,

It don't think this is an an error. There are only 8 texture coords and 8 tex matrices in fixed pipeline. If you want more simply use uniforms. Matrix array uniforms are available in OpenGL and OSG. Use setElement to sent n-th array.
Cheers,
Wojtek Lewandowski
--------------------------------------------------
From: "Johannes Schüth" <acco...@jotschi.de>
Sent: Sunday, October 18, 2009 11:12 PM
To: <osg-users@lists.openscenegraph.org>
Subject: Re: [osg-users] Can't assign more than 7 texture matrices

Seems to be another ati related issue. I was able to reproduce this issue with pure opengl.

:-\

Any suggestions on how i can handover multiple texture matrices to my shader?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18366#18366





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