Hi,

i can rotate an geometry when i  use
osg::PositionAttitudeTransform* rectangleTwoXForm =
                new osg::PositionAttitudeTransform();

and add the geometry with
rectangleTwoXForm->addChild(rectangleGeode);

then i can rotate the rectangleTwoXForm with e.g.
rectangleTwoXForm->setAttitude(osg::Quat(osg::DegreesToRadians(-90.0), 
osg::Vec3(0,1,0) ) );


But i cannot do this (rotation) with the original geometry? theres no 
setAttitude() member func? 

i saw Quat class member func makeRotate, but i use Vec3 not e.g. Vec3d. i must 
check the difference of both. perhaps someone got a good example?


Thank you!

Cheers,
Thomas

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