Hi, i can rotate an geometry when i use osg::PositionAttitudeTransform* rectangleTwoXForm = new osg::PositionAttitudeTransform();
and add the geometry with rectangleTwoXForm->addChild(rectangleGeode); then i can rotate the rectangleTwoXForm with e.g. rectangleTwoXForm->setAttitude(osg::Quat(osg::DegreesToRadians(-90.0), osg::Vec3(0,1,0) ) ); But i cannot do this (rotation) with the original geometry? theres no setAttitude() member func? i saw Quat class member func makeRotate, but i use Vec3 not e.g. Vec3d. i must check the difference of both. perhaps someone got a good example? Thank you! Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18956#18956 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org