Hi,
it seemed that all translations/transformations are done with a PAT, but when i 
rotate the PAT object which does not sit at position 0,0,0 of the 
"world-coordinates", but it rotates around the world-coordinate-axis, but i 
want to  rotate around a axis of the object itself?

I tried code like the following, but it always turns around 
"world-coordinate-axis".

pos->set(rectangleTwoXForm->getPosition().x(), 
rectangleTwoXForm->getPosition().y()+1, rectangleTwoXForm->getPosition().z());
                        
//rectangleTwoXForm->getPosition().set(rectangleTwoXForm->getPosition().x(), 
rectangleTwoXForm->getPosition().y(), rectangleTwoXForm->getPosition().z() );
                        
rectangleTwoXForm->setAttitude(osg::Quat(osg::DegreesToRadians(i), *pos )  );


could someone help me?

Thank you!

Cheers,
Thomas

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http://forum.openscenegraph.org/viewtopic.php?p=18987#18987





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