Hi Wyatt,

Any suggestions?

Not really. At this point you'll probably have to trace into OSG to make sure the shadow map traversal is getting to the right objects (i.e. your masks are set correctly), and check your shaders (perhaps even try with the basic shaders that LISPSM uses by default for starters). Also, try to start with the osgShadow example, and work up progressively to something similar to what you have in your app, and perhaps in the process you'll find out what's not working. If not, then at least you'll have a small app that can demonstrate the problem, which we might be able to help with.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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