Hi all, According to you, what is the best way to make textures/images lazy ? I mean "load textures from disk only when needed, that is to say when accessing pixel data". May I look at subload callbacks? Image pager(?)? Something else? Thanks.
-- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org