Hi, I have a problem with loading files without the assigned textures. osg is working perfect in loading the e.g. an .obj file with its assigned textures by: osg::ref_ptr<osg::Node> rootNode = osgDB::readNodeFile(filename);
After that I'm able to parse the node and get all the vertex, normal, etc. information I need. Also the image data of textures is available, but that is the thing I don't want. I want to load image files with my own code. Is there a way to ignore loading image files in the readNodeFile part? When parsing the node i only need the info that there is a texture and its path and filename to load it in my code. Thank you! Cheers, Maik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20010#20010 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org