Hi there, I am very new to OpenSceneGraph and I apologize in advance if this question already has an answer in this forum.
I am using the static version of OpenSceneGraph, under windows. I recompiled the sources with the OSG_LIBRARY_STATIC flag. I compiled and tested the osgstaticviewer, and it works fine. Now, I recompiled the osganimationviewer example in a separate project. I added the following macros, as specified in the osgstaticviewer project : USE_OSGPLUGIN(ive); USE_OSGPLUGIN(freetype); USE_OSGPLUGIN(osg); //USE_OSGPLUGIN(osganimation); USE_OSGPLUGIN(rgb); USE_OSGPLUGIN(OpenFlight); // include the platform specific GraphicsWindow implementation. USE_GRAPHICSWINDOW(); It does compile if I comment USE_OSGPLUGIN(osganimation), but then the program tries to find the osgAnimationd.dll and osgdb_osganimationd.dll (I saw this thanks to OSG_NOTIFY_LEVEL set to DEBUG). It fails to link if I leave the USE_OSGPLUGIN(osganimation) macro on, and says : AnimtkViewer.obj : error LNK2001: unresolved external symbol _osgdb_osganimation I have osgdb_osganimationd.lib (static version) in my list of Additional Dependencies... Once again, I am sorry for that newbie question, but I thought that it could save me several hours and take only a couple of minutes to answer. So has anyone successfully compiled and run a "osgstaticanimationviewer" ? :-) Thank you in advance for your answers, Cheers, Stratboy61 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20056#20056 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org