Thank you very much Robert for this reply! here is the whole code ive modified the method addDraggerToScene
Code: /* OpenSceneGraph example, osgmanipulator. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include <osgDB/ReadFile> #include <osgUtil/Optimizer> #include <osgViewer/Viewer> #include <osg/CoordinateSystemNode> #include <osgText/Text> #include <osgManipulator/TabBoxDragger> #include <osgManipulator/TabBoxTrackballDragger> #include <osgManipulator/TabPlaneDragger> #include <osgManipulator/TabPlaneTrackballDragger> #include <osgManipulator/TrackballDragger> #include <osgManipulator/Translate1DDragger> #include <osgManipulator/Translate2DDragger> #include <osgManipulator/TranslateAxisDragger> #include <osg/ShapeDrawable> #include <osg/MatrixTransform> #include <osg/Geometry> #include <osg/Material> #include <iostream> osgManipulator::Dragger* createDragger(const std::string& name) { osgManipulator::Dragger* dragger = 0; if ("TabPlaneDragger" == name) { osgManipulator::TabPlaneDragger* d = new osgManipulator::TabPlaneDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TabPlaneTrackballDragger" == name) { osgManipulator::TabPlaneTrackballDragger* d = new osgManipulator::TabPlaneTrackballDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TabBoxTrackballDragger" == name) { osgManipulator::TabBoxTrackballDragger* d = new osgManipulator::TabBoxTrackballDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TrackballDragger" == name) { osgManipulator::TrackballDragger* d = new osgManipulator::TrackballDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("Translate1DDragger" == name) { osgManipulator::Translate1DDragger* d = new osgManipulator::Translate1DDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("Translate2DDragger" == name) { osgManipulator::Translate2DDragger* d = new osgManipulator::Translate2DDragger(); d->setupDefaultGeometry(); dragger = d; } else if ("TranslateAxisDragger" == name) { osgManipulator::TranslateAxisDragger* d = new osgManipulator::TranslateAxisDragger(); d->setupDefaultGeometry(); dragger = d; } else { osgManipulator::TabBoxDragger* d = new osgManipulator::TabBoxDragger(); d->setupDefaultGeometry(); dragger = d; } return dragger; } osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name) { scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); osg::MatrixTransform* selection = new osg::MatrixTransform; selection->addChild(scene); osgManipulator::Dragger* dragger = createDragger(name); osg::Group* root = new osg::Group; root->addChild(dragger); root->addChild(selection); float scale = scene->getBound().radius() * 1.6; dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) * osg::Matrix::translate(scene->getBound().center())); osgManipulator::GridConstraint *con = new osgManipulator::GridConstraint( *selection , osg::Vec3(0,0,0), osg::Vec3(30,30,30 ) ) ; osg::ref_ptr<osgManipulator::TabBoxDragger> m_pManipulator = new osgManipulator::TabBoxDragger; m_pManipulator->addConstraint( con); dragger->addConstraint(con); dragger->addTransformUpdating(selection); // we want the dragger to handle it's own events automatically dragger->setHandleEvents(true); // if we don't set an activation key or mod mask then any mouse click on // the dragger will activate it, however if do define either of ActivationModKeyMask or // and ActivationKeyEvent then you'll have to press either than mod key or the specified key to // be able to activate the dragger when you mouse click on it. Please note the follow allows // activation if either the ctrl key or the 'a' key is pressed and held down. dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_CTRL); dragger->setActivationKeyEvent('a'); return root; } osg::Node* createDemoScene() { osg::Group* root = new osg::Group; osg::ref_ptr<osg::Geode> geode_1 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_1 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_2 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_2 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_3 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_3 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_4 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_4 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_5 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_5 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_6 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_6 = new osg::MatrixTransform; osg::ref_ptr<osg::Geode> geode_7 = new osg::Geode; osg::ref_ptr<osg::MatrixTransform> transform_7 = new osg::MatrixTransform; const float radius = 0.8f; const float height = 1.0f; osg::ref_ptr<osg::TessellationHints> hints = new osg::TessellationHints; hints->setDetailRatio(2.0f); osg::ref_ptr<osg::ShapeDrawable> shape; shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, -2.0f), 10, 10.0f, 0.1f), hints.get()); shape->setColor(osg::Vec4(0.5f, 0.5f, 0.7f, 1.0f)); geode_1->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 0.0f, 0.0f), radius * 2,radius), hints.get()); shape->setColor(osg::Vec4(0.8f, 0.8f, 0.8f, 1.0f)); geode_2->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(-3.0f, 0.0f, 0.0f), radius,radius), hints.get()); shape->setColor(osg::Vec4(0.6f, 0.8f, 0.8f, 1.0f)); geode_3->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(3.0f, 0.0f, 0.0f), 2 * radius,radius), hints.get()); shape->setColor(osg::Vec4(0.4f, 0.9f, 0.3f, 1.0f)); geode_4->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, -3.0f, 0.0f), radius, height), hints.get()); shape->setColor(osg::Vec4(0.2f, 0.5f, 0.7f, 1.0f)); geode_5->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 3.0f, 0.0f), radius, height), hints.get()); shape->setColor(osg::Vec4(1.0f, 0.3f, 0.3f, 1.0f)); geode_6->addDrawable(shape.get()); shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, 0.0f, 3.0f), 2.0f, 2.0f), hints.get()); shape->setColor(osg::Vec4(0.8f, 0.8f, 0.4f, 1.0f)); geode_7->addDrawable(shape.get()); // material osg::ref_ptr<osg::Material> matirial = new osg::Material; matirial->setColorMode(osg::Material::DIFFUSE); matirial->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1)); matirial->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, 1, 1)); matirial->setShininess(osg::Material::FRONT_AND_BACK, 64.0f); root->getOrCreateStateSet()->setAttributeAndModes(matirial.get(), osg::StateAttribute::ON); transform_1.get()->addChild(addDraggerToScene(geode_1.get(),"TabBoxDragger")); transform_2.get()->addChild(addDraggerToScene(geode_2.get(),"TabPlaneDragger")); transform_3.get()->addChild(addDraggerToScene(geode_3.get(),"TabBoxTrackballDragger")); transform_4.get()->addChild(addDraggerToScene(geode_4.get(),"TrackballDragger")); transform_5.get()->addChild(addDraggerToScene(geode_5.get(),"Translate1DDragger")); transform_6.get()->addChild(addDraggerToScene(geode_6.get(),"Translate2DDragger")); transform_7.get()->addChild(addDraggerToScene(geode_7.get(),"TranslateAxisDragger")); root->addChild(transform_1.get()); root->addChild(transform_2.get()); root->addChild(transform_3.get()); root->addChild(transform_4.get()); root->addChild(transform_5.get()); root->addChild(transform_6.get()); root->addChild(transform_7.get()); return root; } // int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad"); arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters"); arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available"); arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available"); arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings."); arguments.getApplicationUsage()->addCommandLineOption("--dragger <draggername>","Use the specified dragger for manipulation [TabPlaneDragger,TabPlaneTrackballDragger,TrackballDragger,Translate1DDragger,Translate2DDragger,TranslateAxisDragger,TabBoxDragger]"); // construct the viewer. osgViewer::Viewer viewer; // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. bool helpAll = arguments.read("--help-all"); unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) | ((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) | ((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 ); if (helpType) { arguments.getApplicationUsage()->write(std::cout, helpType); return 1; } // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } std::string dragger_name = "TabBoxDragger"; arguments.read("--dragger", dragger_name); osg::Timer_t start_tick = osg::Timer::instance()->tick(); // read the scene from the list of file specified command line args. osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); // if no model has been successfully loaded report failure. bool tragger2Scene(true); if (!loadedModel) { //std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; //return 1; loadedModel = createDemoScene(); tragger2Scene=false; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); } osg::Timer_t end_tick = osg::Timer::instance()->tick(); std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl; // optimize the scene graph, remove redundant nodes and state etc. osgUtil::Optimizer optimizer; optimizer.optimize(loadedModel.get()); // pass the loaded scene graph to the viewer. if ( tragger2Scene ) { viewer.setSceneData(addDraggerToScene(loadedModel.get(), dragger_name)); } else { viewer.setSceneData(loadedModel.get()); } return viewer.run(); } ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20232#20232 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org