Hi, I've been building a Delta3D application that uses OSG as the rendering module. It's pretty simple, as all it is meant to do is display some 3D triangle meshes and allow them to be moved around. Up until now, I've just been importing 3ds files through the Delta3d api, which worked well enough but was limited to 2^16 vertices. I wrote a class to make a Geode from .ply files, but they end up looking a little weird. Geometrically, they are correct. The problem is that they end up looking like silhouettes. No surface features can be seen. I would guess this is because I set the Geometry with one colour and had it set BIND_OVERALL. All the DrawElements on the mesh are osg::PrimitiveSet::TRIANGLES. Basically I'm trying to figure out how to make the faces subtly stand out a little more, without just picking random colours for each face. I would appreciate suggestions.
Thanks very much, Cheers, Ray ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20853#20853 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org