On 4/12/09 4:42 AM, Ray Stamper wrote:
> through the Delta3d api, which worked well enough but was limited to 2^16 
> vertices.  I
> wrote a class to make a Geode from .ply files, but they end up looking a 
> little weird.
> Geometrically, they are correct.  The problem is that they end up looking like
> silhouettes.  No surface features can be seen.  I would guess this is because 
> I set the
> Geometry with one colour and had it set BIND_OVERALL.  All the DrawElements 
> on the mesh
> are osg::PrimitiveSet::TRIANGLES.  Basically I'm trying to figure out how to 
> make the
> faces subtly stand out a little more, without just picking random colours for 
> each
> face.  I would appreciate suggestions.

This sounds like you might have the geometry but without any normals.  If this 
is the case
you won't get any shading which can make it look flat.

Cheers,
/ulrich
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