Hi Vincent,

Could it be that your home position is changing with changes in the
sphere's dimensions/poistion, and the home position is affecting the
LOD selection.

Robert.

On Thu, Dec 10, 2009 at 8:15 PM, Vincent Bourdier
<vincent.bourd...@gmail.com> wrote:
> Hi all,
>
> I just get something very strange I cannot really understand :
>
> In my scene, there is a graph will hundred of PagedLOD nodes, and no geodes.
> I manually set the frustum of the viewer :
>
> /
>  view->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR
> );
>   float divider = (float)(zNear/config->frustumNearPlan);
>   view->getCamera()->setProjectionMatrixAsFrustum (left/divider,
> right/divider,bottom/divider, top/divider, zNear/divider,
> config->frustumFarPlan);/
> (near is 2 and far is 2e+07)
>
> The scene render normally... there is no problem... BUT
>
> When I add a little Sphere (osg::Sphere) on the scene (center 0,0,0  radius
> 1) before the render loop starts, the LODs never loads anything
> and nothing but the Sphere is visible...
>
> Because I set the frustum myself with the same values each time, I do not
> understand why I didn't see the LODs nodes
>
> The StatsHandler do not show the databasePager stats, which means there is
> no cull on the LOD ? This is a real question I am not yet a
> osg master...
>
> To conclude, when I add the Sphere with a radius upper than 5000, the LODs
> are visible... It really seems to be a wrong far plan frustum
> value... but I verified it is always the same and never change from 2e+06
> ...
>
> Any idea or suggestion could help me a lot :-)
>
> Thanks.
>
> Regards,
>   Vincent.
>
>
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