Hi J-S thanks for the reply. I solved it a little bit tricky: now we have 2 nodes of the same object, one is connected to the shadowed scene, casts shadows but is completly culled away, the other is connected to the scene root node but doesn't cast shadows.
Thats all ;-) Regards Dominic ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22571#22571 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org