Paul. Thanks for the advice. What I ended-up doing is overriding the void ViewerBase::frame(double simulationTime) function. Depending on the state of a rendering flag, I either call or don't call the renderingTraversals() function.
Hopefully, that won't cause any other issues. Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22648#22648 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org