Hi Nick, ok I did have a look at the osgPrerenderCubeMap code and at you thread about mixing a static 2D texture and a dynamic cube map into a shader. btw your version with
Code: { osg::Uniform* u = new osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit"); u->set(unit); node->getOrCreateStateSet()->addUniform( u ); } works well for me I tried this sample with my own camera (Y up) and that works well too. I want to use this sample in a more general case (dynamic reflection on water for example) . I tried to use the bottom plane as the reflector but the reflection is now awfull... Did you work on it ? Can you confirm ? Thank you Sebastien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23915#23915 Attachments: http://forum.openscenegraph.org//files/sans_titre_192.jpg _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org