send me your code .. I will have a look -Nick
On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig <overse...@hotmail.com>wrote: > Hi Nick, > ok I did have a look at the osgPrerenderCubeMap code and at you thread > about mixing a static 2D texture and a dynamic cube map into a shader. btw > your version with > > Code: > { > osg::Uniform* u = new > osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit"); > u->set(unit); > node->getOrCreateStateSet()->addUniform( u ); > } > > > works well for me > > I tried this sample with my own camera (Y up) and that works well too. > I want to use this sample in a more general case (dynamic reflection on > water for example) . I tried to use the bottom plane as the reflector but > the reflection is now awfull... Did you work on it ? Can you confirm ? > > Thank you > Sebastien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23915#23915 > > > > > Attachments: > http://forum.openscenegraph.org//files/sans_titre_192.jpg > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org