send me your code .. I will have a look
-Nick

On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig <overse...@hotmail.com>wrote:

> Hi Nick,
> ok I did have a look at the osgPrerenderCubeMap code and at you thread
> about mixing a static 2D texture and a dynamic cube map into a shader. btw
> your version with
>
> Code:
> {
> osg::Uniform* u = new
> osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit");
> u->set(unit);
> node->getOrCreateStateSet()->addUniform( u );
> }
>
>
>  works well for me
>
> I tried this sample with my own camera (Y up) and that works well too.
> I want to use this sample in a more general case (dynamic reflection on
> water for example) . I tried to use the bottom plane as the reflector but
> the reflection is now awfull... Did you work on it ? Can you confirm ?
>
> Thank you
> Sebastien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23915#23915
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/sans_titre_192.jpg
>
>
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