Also see this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/50502
J.P. Delport wrote:
Hi,
use this as a starting point and look at the thread referenced there as
well.
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423
jp
Julien Valentin wrote:
Hello,
I would like to make a prerender camera that loop over the rendering
of its son's geometries until an event happens and then display the
result as a texture with the main camera..
mainloop(){
while(condition){
tex=prerender_camera.draw() //render to texture using fbo
}
maincamera.draw() //render the main scene using texture tex
}
(The condition depends on the post draw opengl state : an occlusion
query.. )
I have try a few tricks without success
Can you help me for this?.
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