Thanks a lot

---------- Forwarded message ----------
From: "J.P. Delport" <jpdelp...@csir.co.za>
Date: Feb 16, 7:33 am
Subject: osg-users Digest, Vol 32, Issue 33
To: OpenSceneGraph Users


Also see this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/50502



J.P. Delport wrote:
> Hi,

> use this as a starting point and look at the thread referenced there as
> well.

>http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

> jp

> Julien Valentin wrote:
>> Hello,
>> I would like to make a prerender camera that loop over the rendering
>> of its son's geometries until an event happens and then display the
>> result as a texture with the main camera..

>> mainloop(){
>>       while(condition){
>>            tex=prerender_camera.draw() //render to texture using fbo
>>      }
>>      maincamera.draw()  //render the main scene using texture tex
>> }

>> (The condition depends on the post draw opengl state : an occlusion
>> query..  )
>> I have try a few tricks without success
>> Can you help me for this?.

>> ------------------------------------------------------------------------

>> _______________________________________________
>> osg-users mailing list
>> osg-us...@lists.openscenegraph.org
>>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...

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