Hi Cedric, As it is right now the code is part of a larger plugin, so it's not exactly a small example. I'll try to put something smaller together.
Generally speaking though, should it work to use the RigGeometry setup in the software skinning example and just add the RigTransformImplementation to that? Thanks, Jamie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24862#24862 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org