Hi Jamie, If you can send me your data or a sample file that reproduce the problem, i guess i could have look / test it.
About the way to setup it, it can be complicate depending on your pipeline, I provided a very simple shaders as example but you will have to adapt them for your case. I can just suggest to look into osganimationhardware example. I would need your file to test it to give you more information. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-02-25 at 15:22 +0000, Garrett Cope wrote: > Hi Cedric, > > As it is right now the code is part of a larger plugin, so it's not exactly a > small example. I'll try to put something smaller together. > > Generally speaking though, should it work to use the RigGeometry setup in the > software skinning example and just add the RigTransformImplementation to that? > > Thanks, > Jamie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=24862#24862 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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