I am new to OSG, so perhaps this is simple and I do not understand how 
something is working. I want to scale a terrain once immediately after it is 
loaded, but before it is added to the scenegraph. I know I can do this by 
adding it to a matrixtransform node that is scaled, but that seems inefficient. 
It seems like it would have have to mess with the scaling every time the 
scenegraph is processed instead of just having to scale things once when it is 
loaded. 

Is there a way to apply a transform once in this manner? Am I misunderstanding 
how the scenegraph is processed and why I believe this would be more efficient?

Thanks for you help,
David

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