> > Is there some lock/unlock mechanism in OSG or I is it happening by magic?
>
>This is done through the method Object::setDataVariance(), setting it to
>STATIC or DYNAMIC. In your case, you should mark that object DYNAMIC in
>order to prevent OSG accesing it while you are modifying the mesh.

Not exactly, just setting a node as DYNAMIC
doesn't mean the app can safely alter a node at any time.

See the OSG QuickStartGuide.
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