Hi Again,

That looks like the problem with boundingBoxVisitor called inside
MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds()
because it takes node mask as an input.

Can you elaborate?

Look inside the MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds method. ComputeBoundingBox visitor has node mask set to cast shadow bitmask before visitor is run on ShadowedScene graph. I did not mean more than this.

Wojtek
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