Hi Again,
That looks like the problem with boundingBoxVisitor called inside
MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds()
because it takes node mask as an input.
Can you elaborate?
Look inside the
MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds method.
ComputeBoundingBox visitor has node mask set to cast shadow bitmask before
visitor is run on ShadowedScene graph. I did not mean more than this.
Wojtek
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