Hi Vivien,

shadow rendering uses shaders and therefore replaces the fixed function 
pipeline (FFP). The clipplane functionality is part of the FFP and is not part 
of the shadow rendering.

To solve this you'll need to add clipplane functionality to the shadow 
rendering shader. Note that this should be solved by OSG in the future once 
shader composition is implemented.

--
Roland

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=25637#25637





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