Hi Vivien, shadow rendering uses shaders and therefore replaces the fixed function pipeline (FFP). The clipplane functionality is part of the FFP and is not part of the shadow rendering.
To solve this you'll need to add clipplane functionality to the shadow rendering shader. Note that this should be solved by OSG in the future once shader composition is implemented. -- Roland ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25637#25637 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org