Hi Chris,

the trunk version of osgOcean should be fully compatible with osg 2.8.2 i've
not tested it properly with the latest dev release of osg.

Are you getting shader errors on the console? MRT support was added to the
trunk a while back and might cause problems with some older cards. I tested
the trunk yesterday and had no problems - although I didn't pay particular
attention to the transparency effect.

Try upping the notify level and see what comes out I would be interested to
find out some further symptoms.

Also what revision are you using? it might help point out something.

Regards,

Kim.

On 15 March 2010 20:31, Chris Innanen <f...@nonsanity.com> wrote:

> I accidentally posted this question to the submission forum/list instead of
> this one, so I'll repost here, with modifications for clarity:
>
>
> Hi guys...
>
> The transparent water sold me on upgrading to the latest version of
> osgOcean.
>
> However, upon updating, my water surface turned black, both from above and
> below.
>
> Looking through the example app for changes, I added enableHeightmap( true
> ) and enableUnderwaterScattering( true ) to my code, but that' didn't make a
> visible difference.
>
> What could be going wrong here? Are there any new dependencies? Does this
> require a version of OSG greater than the last stable release? (2.8.2, which
> is what we are required to use here just because of the "stable" label.)
>
> Even the example app is black for me. Oddly, it's entirely black screen,
> except for the text, while my own app looks normal except for the black
> surface of the water.
>
> ~ Chris Innanen
> ~ Nonsanity
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=25699#25699
>
>
>
>
>
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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