Hi Kim, Chris,

I have a feeling that it might be to do with the number of variables in
the shader rather than the MRT though as I think Umit had the same
problem a while back.

That's probably the case, the 7 series cards support less uniform variables per shader, and if I remember well we were at the limit already in the ocean_scene shader, so perhaps the recent modifications (transparent ocean surface) put us over the limit.

As I said I don't have access to a 7 series card anymore (well I do but I'd have to swap it into a machine) so someone with one of those cards should really debug this.

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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