Specifically set the CullMask in the camera with eg.
Code: #define DRAW 0x80000000 viewer->getCamera()->setCullMask(DRAW); Then just toggle the bit in _nodeMask for each node Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26166#26166 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org