Hi Terry,

What version of osgEarth are you using that is loading all the tiles
at the highest LOD?  Are you using a projected database or a
geocentric database?  Can you provide an example?  I just checked with
the trunk and it seems to be working fine.

Thanks,

Jason

On Tue, Mar 30, 2010 at 6:33 AM, Torben Dannhauer
<z...@saguaro-fight-club.de> wrote:
> Hi Terry,
>
> I have quite the same goal to reach, so I would happy to cooperate and create 
> a usefull toolchain.
>
> At the moment I use VPB to generate the database.
> I'have tried osgEarth but the VPB Plugin over there doesn't work very well, 
> it loades all tiles at highest LOD and my FPS falls down to less than 5 fps.
> So osgEarth is not an option.
>
> At the beginning, I had a lot of problems to compile my datase ( ~800GB raw 
> data.
> with 64 Bit and the newest VPB it now works quite stable, resuming works and 
> it is possible. With compressing all geotiffs with LZW the build time is 
> reduzed dramatically from several weeks to days ( 16 Cores, 12 gig ram, 
> several HDDs for source data)
> About this task, I have written a detailed documentation which I plan to 
> publish on VPB wiki.
>
> The following tasks are not solved but are only my current todo list:
>
>        adding forest to database based on openstreetmap shapes. Use of LOD to 
> blend forest on configurable distance in and out
>
>        flattening/pulling ground to specifig height of the  geocentric 
> database in configurable areas to provide complete flat areas (or other 
> height feature) for flat airports or other submodels.
>
>        adding streets and other feature of OpenStreetMap and other sources
>
>
>
> Would you like to modify database offline or online during runtime via 
> pseudoloader?
>
> Both approaches are quite interesting I think.
>
> I would be happy if we could create a Toolchain and write a detailed 
> documentation (I'd like to do this, because I struggled myself often at the 
> beginning due to lack of documentation)
>
> Cheers,
> Torben[/list]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26264#26264
>
>
>
>
>
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