LEgregius wrote: > Hi, > Yes, it does fix the keyboard issues, at least most of them, and I have done > some minor testing with the threading and it seems to work. >
Hey David, I'm not sure if this thread is still alive, but have you tested the case of rendering a single OSG scene-graph in multiple Qt windows (i.e. sharing the same graphics context)? If so, do you have a "Hello, World" example of this with the dtQt elements you referenced? Cheers, Ben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26498#26498 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org