LEgregius wrote:
> Hi,
> Yes, it does fix the keyboard issues, at least most of them, and I have done 
> some minor testing with the threading and it seems to work.
> 

Hey David,

I'm not sure if this thread is still alive, but have you tested the case of 
rendering a single OSG scene-graph in multiple Qt windows (i.e. sharing the 
same graphics context)?

If so, do you have a "Hello, World" example of this with the dtQt elements you 
referenced?

Cheers,
   Ben

------------------
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