mgb_osg wrote:
> Not sure if it's what you mean but you can easily create multiple OSGWidget 
> windows with the same osg scene data in each of them and have different views 
> into the same model in different windows.
> 

There are issues thut must be addressed: multi-threading, thread-safety, Qt 
keyboard mapping, and context management.  The Delta3D dtQt plug-in provides a 
wrapper for these issues.  I was wondering if someone had a simple example 
using these (or similar).

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