Is it possible to use osgViewer::GraphicsWindowWin32 (like
producer)
with osgUtil::SceneView in order to to makeCurrent or releaseCurrent
context and do the update, cull, draw etc in it?? I've develop
something like that but considering your high recommendation on using
osgViewer instead of osgUtil::SceneView i have some second thoughts. Al
thought it seems to work fine in my current release 2.2.0 but I have just
some problems with texturing. Textures are disappearing on sceneView
recreation. I searched the forum about a solution and your advise was
to update on latest version. The problem is that updating on  final osg
release 2.9.8 there appears a lot of memory leaks.

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