Is it possible to use osgViewer::GraphicsWindowWin32 (like producer) with osgUtil::SceneView in order to to makeCurrent or releaseCurrent context and do the update, cull, draw etc in it?? I've develop something like that but considering your high recommendation on using osgViewer instead of osgUtil::SceneView i have some second thoughts. Al thought it seems to work fine in my current release 2.2.0 but I have just some problems with texturing. Textures are disappearing on sceneView recreation. I searched the forum about a solution and your advise was to update on latest version. The problem is that updating on final osg release 2.9.8 there appears a lot of memory leaks.
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