Forgot to add, I am using the latest CVS and have no probs with memory
leaks!

Its probably that your code is taken from the MFC example and that does
produce memory leaks which I have looked at and could not quite grasp why.

Its something to do with the debugger in VS2008 but cant put my finger on it
at the moment, if i remember correctly its probably something to do with
closing/creating the windows and where the OSG viewer? Is declared. Cannot
remember if I came to the conclusion that it was the Visual Studio debugger
and MFC...

But my code don't leak(touch wood), so might be worth giving a go if you are
not using the MFC classes.

 

Regards

 

Martin.

 

 

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
lalialter-ra...@yahoo.gr
Sent: 09 April 2010 13:39
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] GraphicsWindowWin32 instead of Producer

 


    Is it possible to use osgViewer::GraphicsWindowWin32 (like producer)
with osgUtil::SceneView in order to to makeCurrent or releaseCurrent context
and do the update, cull, draw etc in it?? I've develop something like that
but considering your high recommendation on using osgViewer instead of
osgUtil::SceneView i have some second thoughts. Al thought it seems to work
fine in my current release 2.2.0 but I have just some problems with
texturing. Textures are disappearing on sceneView recreation. I searched the
forum about a solution and your advise was to update on latest version. The
problem is that updating on  final osg release 2.9.8 there appears a lot of
memory leaks.


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