> > > Wouldn't there have been a way to keep it compatible with both? (#ifdefs or > something) >
I would have if I could have without making the code nightmarishly complicated but the structure of how animations are presented by the SDK is very different now. > Also, will the new sdk/plugin read older files (that the old plugin read > fine)? I guess the answer is yes, otherwise you wouldn't have modified the > plugin in that way, but then where does the incompatibility come from? > You guess correctly, yes old files read fine :) I should have said the latest SDK breaks compatibility with previous versions* of the plugin code*; there's no break in compatibility with any .fbx files.
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