Hello All:

I don't know about sony, but some camera use a Raw proprietary form of format 
and so are not supported by some.  For example there are Phase One formats that 
use Raw Tiff but aren't really a valid tiff.  There is a library called libraw 
that wraps dcraw at http://www.libraw.org/.  It has a lot of  cameras on the 
list to read raw data from.  Here are some of the raw Sony cameras supported:

"Sony DSC-F828",
"Sony DSC-R1",
"Sony DSC-V3",
"Sony DSLR-A100",
"Sony DSLR-A200",
"Sony DSLR-A300",
"Sony DSLR-A330",
"Sony DSLR-A350",
"Sony DSLR-A380",
"Sony DSLR-A500",
"Sony DSLR-A550",
"Sony DSLR-A700",
"Sony DSLR-A850",
"Sony DSLR-A900",
"Sony XCD-SX910CR",


There are a host of other Camera types supported and can be found in a file 
called libraw_cxx.cpp file.  This library can be used to pull the pixels into 
memory and then attach to a texture object as described in the email sent by jp


Take care

Garrett

On Apr 23, 2010, at 6:42 AM, J.P. Delport wrote:

> Hi,
> 
> basically like so:
> * get block of data from camera
> * insert into osg::Image (or more accurately, point image to data)
> * attach image to osg::Texture*
> * attach texture to geometry in scene
> * render frame
> * repeat
> 
> If you need more detail, ask for specifics. E.g. what's the interface to the 
> camera?
> 
> jp
> 
> On 23/04/10 12:27, Carlos Sanches wrote:
>> Hi friends !
>> I d like to read images from a real camera like sony for example and put
>> them in a 3D object like a texture.
>> This is possible . Does anyone know the way to do this ??
>> 
>> thanks :)
>> 
>> 
>> 
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