Hi,

I managed to access the animations like this:


Code:
osg::osgAnimation::BasicAnimationManager* manager = 
dynamic_cast-osgAnimation::BasicAnimationManager*-(node->getUpdateCallback());
const osgAnimation::AnimationList& animList = manager->getAnimationList();



I do not know how to get the skeleton bones...

Thank you!

Cheers,
Aitor

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28322#28322





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