Hi, I managed to access the animations like this:
Code: osg::osgAnimation::BasicAnimationManager* manager = dynamic_cast-osgAnimation::BasicAnimationManager*-(node->getUpdateCallback()); const osgAnimation::AnimationList& animList = manager->getAnimationList(); I do not know how to get the skeleton bones... Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28322#28322 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org