Hi, I can get the bones as nodes, but I need to know the position and rotation matrices of these.
Code: osg::Node* boneNode = checkName(skelroot.get()->asGroup(),animList[0]->getChannels()[i]->getTargetName()); Any help?! Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28357#28357 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org