Hi,

I can get the bones as nodes, but I need to know the position and rotation 
matrices of these.


Code:
osg::Node* boneNode = 
checkName(skelroot.get()->asGroup(),animList[0]->getChannels()[i]->getTargetName());



Any help?!
Thank you!

Cheers,
Aitor

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http://forum.openscenegraph.org/viewtopic.php?p=28357#28357





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