Hi,

I am interested as I would like to move to the latest gdal version. I have 
reverted back to 1.6 for now for different reasons but would like to upgrade. 
Please do share hw you worked around the runtime problems.

Cheers,

Brad

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of D.J. Caldwell
Sent: Friday, 18 June 2010 1:26 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and VPB

Hi Brad.

We have only been using VPB 0.9.10 with OSG 2.8.3 for a little while,
but we found using GDAL 1.6 worked, but 1.7 did not.  I'm not sure
what the exact problem was, but I think we had a runtime error (I
know, you're experiencing linker problems) having to do with mapping
the texture to the geometry.

Another caveat, we're still using VS2005, but we're hoping to upgrade soon!  :)

Anyway, I thought you might be interested in the runtime problem, and
how we worked around it, in case you run into similar problems.

Good luck...

D.J.

On Wed, Jun 16, 2010 at 10:35 PM, Christiansen, Brad
<brad.christian...@thalesgroup.com.au> wrote:
> Hi,
>
>
>
> Thanks for the suggestions. I have checked that both are built with the same
> options, including the 3rd part dependencies, and as far as I can tell, they
> all are. I did end up using the /FORCE:MULTIPLE option but I really don't
> like just ignoring the issue.
>
> For now I have moved back to VS 2008 as I have run out of time to get things
> working. Hopefully I will get a chance to look at it again soon as this was
> the final hurdle to having everything building correctly.
>
>
>
> Cheers,
>
>
>
> Brad
>
>
>
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory
> Riddell
> Sent: Wednesday, 16 June 2010 11:37 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Visual Studio 2010 and VPB
>
>
>
> On 6/16/2010 3:10 AM, Christiansen, Brad wrote:
>
> Hi,
>
>
>
> I have managed to build OSG (and 3rd party dependencies) using Visual Studio
> 2010 but I have hit a snag with VPB. The error has been reported before by
> Matrin Naylor, but there didn't seem to be any resolution. The error is:
>
>
>
> 1>osgDB.lib(osgDB.dll) : error LNK2005: "public: void __thiscall
> std::basic_ofstream<char,struct std::char_traits<char> >::`vbase
> destructor'(void)"
> (??_d?$basic_ofstr...@du?$char_traits@d...@std@@@std@@QAEXXZ) already defined
> in SpatialProperties.obj
>
> 1>     Creating library
> D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.lib and
> object D:/adi_vsfz/projects/OSG/osg-trunk-2010/vpb-build/lib/Release/vpb.exp
>
> 1>D:\adi_vsfz\projects\OSG\osg-trunk-2010\vpb-build\lib\Release\vpb.dll :
> fatal error LNK1169: one or more multiply defined symbols found
>
> You can always tell the linker to ignore the problem with /FORCE:MULTIPLE.
> I'd only do that as a last resort though because there might actually be a
> problem here.
>
> Are both projects compiled with VS2010 with the same settings?
>
> Cory
>
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