Hi all,

I have set up an github repository for the iphone-port of osg, as
there's some work to do, before it's ready for inclusion in osg-trunk.
git makes it easy to keep the iphone specific modifications in a
separate branch.

It's my last version, I took the mentioned zip from Thomas Hogarth when
it was available and did some bugfixing and updated osg to a more recent
version. the iphone-port is now based on rev 11554.

So feel free to send patches for the iphone port:

you'll find the repository at

http://github.com/stmh/OpenSceneGraph-port-to-IOS

there are mainly two branches: master which reflects osgs
subversion-version, and iphone which holds the modifications and project
files for the iphone port.

what's missing for primetime:

* most important: Cmake build support, currently the iphone port uses a
handcrafted xcode-project (again, argh!)
* multitouch-support for osgGA and implementation in GraphicsWindowIphone
* some fancy multitouch camera handlers :)

what's working:
* the core libs and the following plugins: osg, iomageio


and some more testing and love.

cheers,
Stephan





Am 27.06.10 17:13, schrieb Mark Feldman:
> Hi,
> 
> Also interested in using OSG on the iPhone..seems like the link is no longer 
> valid.
> 
> Are there any sample applications out there?  
> 
> Thank you!
> 
> Cheers,
> Mark
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29428#29428
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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