Hi all, I have set up an github repository for the iphone-port of osg, as there's some work to do, before it's ready for inclusion in osg-trunk. git makes it easy to keep the iphone specific modifications in a separate branch.
It's my last version, I took the mentioned zip from Thomas Hogarth when it was available and did some bugfixing and updated osg to a more recent version. the iphone-port is now based on rev 11554. So feel free to send patches for the iphone port: you'll find the repository at http://github.com/stmh/OpenSceneGraph-port-to-IOS there are mainly two branches: master which reflects osgs subversion-version, and iphone which holds the modifications and project files for the iphone port. what's missing for primetime: * most important: Cmake build support, currently the iphone port uses a handcrafted xcode-project (again, argh!) * multitouch-support for osgGA and implementation in GraphicsWindowIphone * some fancy multitouch camera handlers :) what's working: * the core libs and the following plugins: osg, iomageio and some more testing and love. cheers, Stephan Am 27.06.10 17:13, schrieb Mark Feldman: > Hi, > > Also interested in using OSG on the iPhone..seems like the link is no longer > valid. > > Are there any sample applications out there? > > Thank you! > > Cheers, > Mark > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29428#29428 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org