Hi Stephan/All Sorry I've been gone so long, I've been dying of glandular fever for the last two months :(
Nice one for getting this repository set up, I'm very keen to get IPhone version done and dusted. I can start looking into the CMake support, although I'll be starting from scratch as my cmake knowledge is limited to hitting the configure button in visual cmake :). I'll see if I can get an iphone xcode project out of cmake this weekend and report my results. >From the above sounds like you got the proper quicktime imageio plugin to work? Thanks again Tom > Hi all, > > I have set up an github repository for the iphone-port of osg, as > there's some work to do, before it's ready for inclusion in osg-trunk. > git makes it easy to keep the iphone specific modifications in a > separate branch. > > It's my last version, I took the mentioned zip from Thomas Hogarth when > it was available and did some bugfixing and updated osg to a more recent > version. the iphone-port is now based on rev 11554. > > So feel free to send patches for the iphone port: > > you'll find the repository at > > http://github.com/stmh/OpenSceneGraph-port-to-IOS > > there are mainly two branches: master which reflects osgs > subversion-version, and iphone which holds the modifications and project > files for the iphone port. > > what's missing for primetime: > > * most important: Cmake build support, currently the iphone port uses a > handcrafted xcode-project (again, argh!) > * multitouch-support for osgGA and implementation in GraphicsWindowIphone > * some fancy multitouch camera handlers :) > > what's working: > * the core libs and the following plugins: osg, iomageio > > > and some more testing and love. > > cheers, > Stephan
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org