Hello Markus,

Yes, this does make sense. I am using the delta3d game engine as well so maybe 
what I'm asking is if there is any general way the check if osg is currently in 
a state where it is unsafe to act upon the scene? For instance, Is there any 
mutex that belongs to osg that I can wait on ?

Not in OSG itself, but I don't know about Delta3D.

J-S
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______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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