Hello Markus,
Yes, this does make sense. I am using the delta3d game engine as well so maybe what I'm asking is if there is any general way the check if osg is currently in a state where it is unsafe to act upon the scene? For instance, Is there any mutex that belongs to osg that I can wait on ?
Not in OSG itself, but I don't know about Delta3D. J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org